Native steampunk has been presented in many different ways and, like the comic Finder (which had been reviewed here a couple of weeks ago), The West Was Lost is another drawn tale that speaks in layers and plays with the concept of linear storytelling. The creators Beth Aileen Lameman (née Dillon) and her husband Myron Lameman are both Native (Beth has Irish/Anishinaabe/Métis heritage and Myron is from the Beaver Lake Cree Nation) and passionate about indigenous representation in their creative projects. Beth Aileen’s past work includes her comic Fala–which is described as a Native “Alice in Wonderland”–, the urban fantasy animated series Animism, and the games TimeTraveller–about a time-hopping Mohawk man from the 22nd century– and Techno Medicine Wheel. Myron is an independent filmmaker whose previous work includes his recent documentary made with support from National Geographic All Roads called Extraction, about the Beaver Lake Cree people’s fight against the Canadian federal government over tar sands expansion on their land. He has also done the short films Blue in the Face (also working with Beth Aileen), Indigenous Streets, and Shadow Dances and Fire Scars.
The comic itself is a one-shot 24-page piece, but the story it contains weaves in and out of time, consciousness and space. The summary of The West Was Lost is probably the most linear way to describe it:
The cold north wind brings with it chaos and harsh reality when decisions are made by Nezette, who leads members of the Sovereign to rid the west of the intruding Zhaagnaash people by putting flame to oil. Nezette must confront her worst enemy: the temptation of Windigo in herself.